Vampire de Guul Draz (Zendikar)
Vampire de Guul Draz back
Cliquez pour retourner la carte
Vampire de Guul Draz

Créature : vampire et gredin

Tant qu'un adversaire a 10 points de vie ou moins, la Vampire de Guul Draz gagne +2/+1 et a l'intimidation. (Elle ne peut pas être bloquée excepté par des créatures-artefacts et/ou des créatures qui partagent une couleur avec elle.)

1/1
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
0.11€

Réimpressions

Cartes liées

Liens
Les tags MCT