Trampa invocadora (Zendikar)
Trampa invocadora back
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Trampa invocadora

Instantáneo — Trampa

Si un hechizo de criatura que lanzaste este turno fue contrarrestado por un hechizo o habilidad que controlaba un oponente, puedes pagar en lugar de pagar el coste de maná de la Trampa invocadora.
Mira las primeras siete cartas de la parte superior de tu biblioteca. Puedes poner en el campo de batalla una carta de criatura que se encuentre entre ellas. Pon el resto en la parte inferior de tu biblioteca en cualquier orden.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau russe
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
If there are seven or fewer cards in your library, you’ll look at all of them.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
If there are seven or fewer cards in your library, you’ll look at all of them.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
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