Genesis der Daleks (Doctor Who)
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Genesis der Daleks

Verzauberung — Sage

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach IV.)
I, II, III — Erzeuge für jede Sagenmarke auf der Genesis der Daleks einen 3/3 schwarzen Dalek-Artefaktkreaturenspielstein mit Bedrohlichkeit.
IV — Ein Gegner deiner Wahl steht vor einem schrecklichen Dilemma — Zerstöre alle Dalek-Kreaturen und jeder deiner Gegner verliert Lebenspunkte in Höhe der Gesamtstärke der Daleks, die in diesem Zug gestorben sind, oder zerstöre alle Nicht-Dalek-Kreaturen.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
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A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
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