Kabinett des Premierministers
Welt — Erde
Zu Beginn des Kampfes in deinem Zug wird bis zu eine Kreatur deiner Wahl, die du kontrollierst, zu einer Kopie einer Kreatur deiner Wahl, die ein Gegner kontrolliert.
Wille des Konzils — Immer wenn das Chaos hereinbricht, stimmt jeder Spieler, beginnend mit dir, für eine Kreatur, die du nicht kontrollierst. Schicke jede Kreatur mit den meisten Stimmen ins Exil.
Wille des Konzils — Immer wenn das Chaos hereinbricht, stimmt jeder Spieler, beginnend mit dir, für eine Kreatur, die du nicht kontrollierst. Schicke jede Kreatur mit den meisten Stimmen ins Exil.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
Rulings
If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
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