奥术策士杰斯 (War of the Spark)
奥术策士杰斯 back
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奥术策士杰斯

传奇鹏洛客 ~杰斯

每当你抓每回合中你的第二张牌时,在目标由你操控的生物上放置一个+1/+1指示物。
+1:抓一张牌。
−7:由你操控的生物本回合不能被阻挡。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.
Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.
Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.
Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.
Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
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