拘禁地境 (War of the Spark)
拘禁地境 back
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拘禁地境

结界

当拘禁地境进战场时,放逐目标由对手操控的生物或鹏洛客,直到拘禁地境离开战场为止。
当拘禁地境进战场时,占卜1。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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