Karn, o Grande Criador (War of the Spark)
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Karn, o Grande Criador

Planeswalker Lendário — Karn

As habilidades ativadas dos artefatos que seus oponentes controlam não podem ser ativadas.
+1: Até seu próximo turno, até um artefato alvo não criatura se torna uma criatura artefato com poder e resistência iguais ao próprio valor de mana.
−2: Você pode revelar um card de artefato que você possui de fora do jogo ou escolher um card de artefato com a face voltada para cima que você possui no exílio. Coloque aquele card em sua mão.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.
Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
If a permanent has in its mana cost, X is considered to be 0.
Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.
Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
If a permanent has in its mana cost, X is considered to be 0.
Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
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