Marea engullidora (Innistrad: Crimson Vow)
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Marea engullidora

Conjuro

Cada jugador elige un permanente que no sea tierra que controla. Regresa todos los permanentes que no sean tierra no elegidos de esta manera a las manos de sus propietarios. Luego robas una carta por cada oponente que tenga más cartas en su mano que tú.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Starting with the player whose turn it is, each player chooses a nonland permanent they control. Players get to know what permanents have been chose by players that chose before them as they make their choice. Then all nonland permanents that weren't chosen by any player are returned to their owners' hands at the same time.
Starting with the player whose turn it is, each player chooses a nonland permanent they control. Players get to know what permanents have been chose by players that chose before them as they make their choice. Then all nonland permanents that weren't chosen by any player are returned to their owners' hands at the same time.
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