Annonce du mariage // Festivités du mariage (Innistrad: Crimson Vow)
Annonce du mariage // Festivités du mariage back
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Annonce du mariage // Festivités du mariage
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Enchantement // Enchantement

Au début de votre étape de fin, mettez un marqueur « invitation » sur l'Annonce du mariage. Si vous avez attaqué avec au moins deux créatures ce tour-ci, piochez une carte. Sinon, créez un jeton de créature 1/1 blanche Humain. Ensuite, si l'Annonce du mariage a au moins trois marqueurs « invitation » sur elle, transformez-la. // Les créatures que vous contrôlez gagnent +1/+1.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Wedding Announcement keeps its invitation counters as it transforms into Wedding Festivity.
Transforming is part of the triggered ability that puts invitation counters on Wedding Announcement. If some other effect causes Wedding Announcement to have three or more invitation counters on it, it won't transform until the next time its triggered ability resolves.
Wedding Announcement's ability looks back in time to the combat phase of this turn, even if it wasn't yet on the battlefield when you attacked. If you attacked with at least two creatures this turn, you will draw a card as the ability resolves. This is true even if one or more of those permanents is no longer a creature or no longer on the battlefield.
Wedding Announcement keeps its invitation counters as it transforms into Wedding Festivity.
Transforming is part of the triggered ability that puts invitation counters on Wedding Announcement. If some other effect causes Wedding Announcement to have three or more invitation counters on it, it won't transform until the next time its triggered ability resolves.
Wedding Announcement's ability looks back in time to the combat phase of this turn, even if it wasn't yet on the battlefield when you attacked. If you attacked with at least two creatures this turn, you will draw a card as the ability resolves. This is true even if one or more of those permanents is no longer a creature or no longer on the battlefield.
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