Blutzehnt-Eintreiber (Innistrad: Crimson Vow)
Blutzehnt-Eintreiber back
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Blutzehnt-Eintreiber

Kreatur — Vampir

Wenn der Blutzehnt-Eintreiber ins Spiel kommt, erzeuge einen Blut-Spielstein.
, opfere den Blutzehnt-Eintreiber: Eine Kreatur deiner Wahl erhält bis zum Ende des Zuges -X/-X, wobei X das Doppelte der Anzahl an Blut-Spielsteinen ist, die du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei.

3/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The value of X is determined as the ability resolves.
The words “until end of turn” were inadvertently omitted from the printed card. Bloodvial Purveyor's current Oracle text appears above.
Only Blood tokens controlled by the player Bloodvial Purveyor is attacking or the controller of the planeswalker it's attacking are counted to determine the bonus from its last ability.
The value of X is determined as the ability resolves.
The words “until end of turn” were inadvertently omitted from the printed card. Bloodvial Purveyor's current Oracle text appears above.
Only Blood tokens controlled by the player Bloodvial Purveyor is attacking or the controller of the planeswalker it's attacking are counted to determine the bonus from its last ability.
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