Grand serpent voilé
Enchantement
Quand un adversaire lance un sort, si le Grand serpent voilé est un enchantement, le Grand serpent voilé devient une créature 4/4 Grand serpent avec « Cette créature ne peut pas attaquer à moins que le joueur défenseur ne contrôle au moins une île. » (Ce n'est plus un enchantement.)
Recyclage (, défaussez-vous de cette carte : Piochez une carte.)
Recyclage (, défaussez-vous de cette carte : Piochez une carte.)
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When it turns into a creature, it is no longer an enchantment.
It changes into a creature even if the spell is countered.
It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
It changes into a creature even if the spell is countered.
It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
Rulings
When it turns into a creature, it is no longer an enchantment.
It changes into a creature even if the spell is countered.
It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
It changes into a creature even if the spell is countered.
It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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