Seconde chance (Urza's Legacy)
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Seconde chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
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