Fernkampftraining
Kreaturenverzauberung
Zu Beginn Deines Versorgungssegments kannst Du eine Pfeilmarke auf das Fernkampftraining legen.
Die verzauberte Kreatur erhält „: Diese Kreatur fügt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist.
Die verzauberte Kreatur erhält „: Diese Kreatur fügt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability.
Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do.
You do not remove counters when using the ability.
Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do.
You do not remove counters when using the ability.
Rulings
If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability.
Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do.
You do not remove counters when using the ability.
Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do.
You do not remove counters when using the ability.
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