黒焦げ鳴らし (Time Spiral Remastered)
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黒焦げ鳴らし

クリーチャー — エレメンタル

二段攻撃
:黒焦げ鳴らしはターン終了時まで+1/+0の修整を受ける。

-1/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
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