Slivoïde vampirique (Time Spiral)
Slivoïde vampirique back
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Slivoïde vampirique

Créature : slivoïde

Tous les slivoïdes ont « À chaque fois qu'une créature blessée par cette créature ce tour-ci est mise dans un cimetière, mettez un marqueur +1/+1 sur cette créature. »

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Vampiric Sliver is put into a graveyard from the battlefield at the same time as a creature dealt damage by another Sliver, the Vampiric Sliver’s ability will trigger for the other Sliver. That Sliver will get a +1/+1 counter.
If a Sliver doesn’t have this ability when it deals damage, but does have it when the damaged creature is put into a graveyard, the ability will trigger.
If a Sliver has this ability when it deals damage, but not when the damaged creature is put into a graveyard, nothing happens.
If the creature type of a Sliver changes so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.
If Vampiric Sliver is put into a graveyard from the battlefield at the same time as a creature dealt damage by another Sliver, the Vampiric Sliver’s ability will trigger for the other Sliver. That Sliver will get a +1/+1 counter.
If a Sliver doesn’t have this ability when it deals damage, but does have it when the damaged creature is put into a graveyard, the ability will trigger.
If a Sliver has this ability when it deals damage, but not when the damaged creature is put into a graveyard, nothing happens.
If the creature type of a Sliver changes so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.
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