Fluchttunnel (Teenage Mutant Ninja Turtles)
Fluchttunnel back
Cliquez pour retourner la carte
Fluchttunnel

Land

, opfere dieses Land: Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach.
, opfere dieses Land: Eine Kreatur deiner Wahl mit Stärke 2 oder weniger kann in diesem Zug nicht geblockt werden.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Cote
0.12€

Réimpressions

Cartes liées

Liens
Les tags MCT

Land