Cerbère du Monde souterrain (Theros)
Cerbère du Monde souterrain back
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Cerbère du Monde souterrain

Créature : chien de chasse

Le Cerbère du Monde souterrain ne peut pas être bloqué excepté par trois créatures ou plus.
Les cartes des cimetières ne peuvent pas être la cible de sorts ou de capacités.
Quand le Cerbère du Monde souterrain meurt, exilez-le et chaque joueur renvoie dans sa main toutes les cartes de créature de son cimetière.

6/6
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If two of these die at the same time, the last ability of each will trigger. If each player controlled one, the nonactive player’s ability will resolve first. The Underworld Cerberus controlled by that player will be exiled, and all other creature cards in graveyards (including the Underworld Cerberus controlled by the active player) will be returned to their owners’ hands. Then the active player’s ability will resolve. That Underworld Cerberus won’t be exiled, but any creature cards in graveyards at that time, perhaps because they died in response to this ability, will be returned to their owners’ hands.
If you can’t exile Underworld Cerberus when its last ability resolves, perhaps because it’s been exiled by another spell or ability, each player will still return all creature cards from their graveyard to their hand.
If two of these die at the same time, the last ability of each will trigger. If each player controlled one, the nonactive player’s ability will resolve first. The Underworld Cerberus controlled by that player will be exiled, and all other creature cards in graveyards (including the Underworld Cerberus controlled by the active player) will be returned to their owners’ hands. Then the active player’s ability will resolve. That Underworld Cerberus won’t be exiled, but any creature cards in graveyards at that time, perhaps because they died in response to this ability, will be returned to their owners’ hands.
If you can’t exile Underworld Cerberus when its last ability resolves, perhaps because it’s been exiled by another spell or ability, each player will still return all creature cards from their graveyard to their hand.
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