Formazione d'Assalto
Incantesimo
Ogni creatura che controlli assegna danno da combattimento pari alla sua costituzione invece che alla sua forza.
: Una creatura bersaglio con difensore può attaccare in questo turno come se non avesse difensore.
: Le creature che controlli prendono +0/+1 fino alla fine del turno.
: Una creatura bersaglio con difensore può attaccare in questo turno come se non avesse difensore.
: Le creature che controlli prendono +0/+1 fino alla fine del turno.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Rulings
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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