Valentin, Dekan des Blutes // Lisette, Dekanin der Wurzeln (Strixhaven: School of Mages)
Valentin, Dekan des Blutes // Lisette, Dekanin der Wurzeln back
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Valentin, Dekan des Blutes // Lisette, Dekanin der Wurzeln
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Legendäre Kreatur — Vampir, Hexenmeister // Legendäre Kreatur — Mensch, Druide

Bedrohlich, Lebensverknüpfung
Falls eine Nichtspielsteinkreatur, die ein Gegner kontrolliert, sterben würde, schicke sie stattdessen ins Exil. Wenn du dies tust, kannst du bezahlen. Falls du dies tust, erzeuge einen 1/1 schwarzen und grünen Schädling-Kreaturenspielstein mit „Wenn diese Kreatur stirbt, erhältst du 1 Lebenspunkt dazu."
Druide
// Immer wenn du Lebenspunkte dazuerhältst, kannst du bezahlen. Falls du dies tust, lege auf jede Kreatur, die du kontrollierst, eine +1/+1-Marke. Jene Kreaturen verursachen Trampelschaden bis zum Ende des Zuges.
Hexenmeister

1 // 4/1 // 4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you gain life at the same time a creature you control is dealt lethal damage, that creature dies before Lisette’s ability can put a +1/+1 counter on it.
If a nontoken creature an opponent controls would die, and both Valentin and another effect are trying to exile it instead, that opponent chooses which effect to apply. If Valentin’s effect ends up not applying because of this choice, the triggered ability that allows you to pay won’t trigger, even if the creature card ends up in exile.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
You may only pay once for each life gain event.
An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain life at the same time a creature you control is dealt lethal damage, that creature dies before Lisette’s ability can put a +1/+1 counter on it.
If a nontoken creature an opponent controls would die, and both Valentin and another effect are trying to exile it instead, that opponent chooses which effect to apply. If Valentin’s effect ends up not applying because of this choice, the triggered ability that allows you to pay won’t trigger, even if the creature card ends up in exile.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
You may only pay once for each life gain event.
An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
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