Wachstumssequenz
Hexerei
Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach. Das Land wird zu einer 0/0 grünen und blauen Fraktalwesen-Kreatur, die immer noch ein Land ist. Lege für jedes Land, das in diesem Zug unter deiner Kontrolle ins Spiel gekommen ist, eine +1/+1-Marke auf sie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The last sentence of Emergent Sequence’s ability counts the land it put onto the battlefield.
The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
Rulings
The last sentence of Emergent Sequence’s ability counts the land it put onto the battlefield.
The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
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