Heroes' Hangout (Marvel's Spider-Man)
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Heroes' Hangout

Sorcery

Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
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