Rito de Passagem (Secret Lair Drop)
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Rito de Passagem

Encantamento

Toda vez que uma criatura que você controla sofrer dano, coloque um marcador +1/+1 nela. (O dano é causado antes que o marcador seja colocado.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature is dealt damage by more than one source at the same time, it gets only one counter.
The creature doesn’t get a counter if all the damage that would be dealt to it is prevented.
If the creature is dealt damage by more than one source at the same time, it gets only one counter.
The creature doesn’t get a counter if all the damage that would be dealt to it is prevented.
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