Batteur-chasseur (Starter Commander Decks)
Batteur-chasseur back
Cliquez pour retourner la carte
Batteur-chasseur

Créature : humain et druide et guerrier

À la fin de votre tour, si vous contrôlez une créature de force supérieure ou égale à 5, vous pouvez piocher une carte.
: Ajoutez à votre réserve.

2/2
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
0.24€

Réimpressions

Cartes liées

Liens
Les tags MCT

Ramp Pioche