Akiri, kühne Reisende
Legendäre Kreatur — Kor, Krieger
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: Du kannst eine Ausrüstung von einer Kreatur, die du kontrollierst, lösen. Falls du dies tust, tappe die Kreatur, und sie erhält Unzerstörbarkeit bis zum Ende des Zuges.
: Du kannst eine Ausrüstung von einer Kreatur, die du kontrollierst, lösen. Falls du dies tust, tappe die Kreatur, und sie erhält Unzerstörbarkeit bis zum Ende des Zuges.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
Rulings
Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
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