Manipuladora citoplástica

Creature — Human Wizard Mutant

Injertar 2.
, : Gana el control de la criatura objetivo con un contador +1/+1 sobre ella mientras esta criatura permanezca en el campo de batalla.

0/0
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
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