Cancellazione di Ashiok
Incantesimo
Lampo
Quando la Cancellazione di Ashiok entra nel campo di battaglia, esilia una magia bersaglio.
I tuoi avversari non possono lanciare magie con lo stesso nome della carta esiliata.
Quando la Cancellazione di Ashiok lascia il campo di battaglia, fai tornare la carta esiliata in mano al suo proprietario.
Quando la Cancellazione di Ashiok entra nel campo di battaglia, esilia una magia bersaglio.
I tuoi avversari non possono lanciare magie con lo stesso nome della carta esiliata.
Quando la Cancellazione di Ashiok lascia il campo di battaglia, fai tornare la carta esiliata in mano al suo proprietario.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there is no exiled card (perhaps because the exiled spell was a copy of a spell or was a commander spell that moved to the command zone in the Commander variant), or if the exiled card leaves exile somehow, Ashiok’s Erasure won’t stop players from casting spells.
The exiled spell isn’t countered, but it won’t resolve. This works against spells that can’t be countered.
If Ashiok’s Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.
If Ashiok’s Erasure has exiled a split card, your opponents can’t cast a spell with the same name as either half of that card.
If Ashiok’s Erasure has exiled an adventurer card, your opponents can’t cast spells with the same name as the creature, but may cast their Adventures.
The exiled spell isn’t countered, but it won’t resolve. This works against spells that can’t be countered.
If Ashiok’s Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.
If Ashiok’s Erasure has exiled a split card, your opponents can’t cast a spell with the same name as either half of that card.
If Ashiok’s Erasure has exiled an adventurer card, your opponents can’t cast spells with the same name as the creature, but may cast their Adventures.
Rulings
If there is no exiled card (perhaps because the exiled spell was a copy of a spell or was a commander spell that moved to the command zone in the Commander variant), or if the exiled card leaves exile somehow, Ashiok’s Erasure won’t stop players from casting spells.
The exiled spell isn’t countered, but it won’t resolve. This works against spells that can’t be countered.
If Ashiok’s Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.
If Ashiok’s Erasure has exiled a split card, your opponents can’t cast a spell with the same name as either half of that card.
If Ashiok’s Erasure has exiled an adventurer card, your opponents can’t cast spells with the same name as the creature, but may cast their Adventures.
The exiled spell isn’t countered, but it won’t resolve. This works against spells that can’t be countered.
If Ashiok’s Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.
If Ashiok’s Erasure has exiled a split card, your opponents can’t cast a spell with the same name as either half of that card.
If Ashiok’s Erasure has exiled an adventurer card, your opponents can’t cast spells with the same name as the creature, but may cast their Adventures.
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