Nissa, despertadora del mundo
Planeswalker — Nissa
+1: La tierra objetivo que controlas se convierte en una criatura Elemental 4/4 con la habilidad de arrollar. Sigue siendo una tierra.
+1: Endereza hasta cuatro bosques objetivo.
-7: Busca en tu biblioteca cualquier cantidad de cartas de tierra básica, ponlas en el campo de batalla y luego baraja tu biblioteca. Esas tierras son criaturas Elemental 4/4 con la habilidad de arrollar. Siguen siendo tierras.
+1: Endereza hasta cuatro bosques objetivo.
-7: Busca en tu biblioteca cualquier cantidad de cartas de tierra básica, ponlas en el campo de batalla y luego baraja tu biblioteca. Esas tierras son criaturas Elemental 4/4 con la habilidad de arrollar. Siguen siendo tierras.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
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