Familier du biomancien (Ravnica Allegiance Promos)
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Familier du biomancien

Créature : mutant

Les capacités activées des créatures que vous contrôlez coûtent de moins à activer. Cet effet ne peut pas réduire la quantité de mana que coûte une capacité pour s'activer à moins de un mana.
: La prochaine fois que la créature ciblée s'adapte ce tour-ci, elle s'adapte comme si elle n'avait pas de marqueurs +1/+1 sur elle.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
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