Vertrauter des Biomagiers
Kreatur — Mutant
Aktivierte Fähigkeiten von Kreaturen, die du kontrollierst, kosten beim Aktivieren weniger. Dieser Effekt kann die Menge Mana, die das Aktivieren einer Fähigkeit kostet, nicht unter ein Mana reduzieren.
: Das nächsten Mal, wenn eine Kreatur deiner Wahl in diesem Zug adaptiert wird, wird sie adaptiert, als ob keine +1/+1 Marken auf ihr lägen.
: Das nächsten Mal, wenn eine Kreatur deiner Wahl in diesem Zug adaptiert wird, wird sie adaptiert, als ob keine +1/+1 Marken auf ihr lägen.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
Rulings
Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
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