Senda de entereza // Metzali, torre del triunfo (Rivals of Ixalan Promos)
Senda de entereza // Metzali, torre del triunfo back
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Senda de entereza // Metzali, torre del triunfo
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Encantamiento legendario // Tierra legendaria

Cuando la Senda de entereza entre al campo de batalla, hace 1 punto de daño a cada criatura que no tenga las habilidades de dañar primero, dañar dos veces, vigilancia o prisa.
Siempre que ataques con al menos dos criaturas que tengan las habilidades de dañar primero, dañar dos veces, vigilancia y/o prisa, transforma la Senda de entereza. // (Se transforma de la Senda de entereza.)
: Agrega un maná de cualquier color a tu reserva de maná.
, : Metzali, torre del triunfo hace 2 puntos de daño a cada oponente.
, : Elige una criatura al azar que atacó este turno. Destruye esa criatura.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
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