Agrus Kos, Geist der Gerechtigkeit
Legendäre Kreatur — Geist, Detektiv
Doppelschlag, Wachsamkeit
Immer wenn Agrus Kos, Geist der Gerechtigkeit, ins Spiel kommt oder angreift, bestimme bis zu eine Kreatur deiner Wahl. Falls sie verdächtigt ist, schicke sie ins Exil. Anderenfalls verdächtige sie. (Eine verdächtigte Kreatur hat Bedrohlichkeit und kann nicht blocken.)
Immer wenn Agrus Kos, Geist der Gerechtigkeit, ins Spiel kommt oder angreift, bestimme bis zu eine Kreatur deiner Wahl. Falls sie verdächtigt ist, schicke sie ins Exil. Anderenfalls verdächtige sie. (Eine verdächtigte Kreatur hat Bedrohlichkeit und kann nicht blocken.)
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
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