Châtiment d'Héliode (The List)
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Châtiment d'Héliode

Enchantement : aura

Enchanter : créature
Le Châtiment d'Héliode arrive sur le champ de bataille avec quatre marqueurs « labeur » sur lui.
La créature enchantée ne peut ni attaquer ni bloquer. Elle perd toutes ses capacités et a « : Retirez un marqueur « labeur » du Châtiment d'Héliode. Ensuite, s'il n'a pas de marqueur « labeur » sur lui, détruisez le Châtiment d'Héliode. »
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
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