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鲜血时计

神器

在每位牌手的维持开始时,除非他支付2点生命,否则该牌手将一个由他操控的永久物移回其拥有者手上。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A player with less than 2 life can’t pay 2 life and must return a permanent.
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.
A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so).
A player with less than 2 life can’t pay 2 life and must return a permanent.
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.
A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so).
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