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Instantáneo

Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de o de un maná del color de esa criatura.)
Gira hasta dos criaturas objetivo. Pon un contador de aturdimiento sobre cualquiera de ellas. Luego pon un contador de aturdimiento sobre cualquiera de ellas. (Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You’ll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won’t resolve at all.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You’ll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won’t resolve at all.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
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