Subjugation mystique (The List)
Subjugation mystique back
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Subjugation mystique

Enchantement : aura

Flash
Enchanter : créature
La créature enchantée gagne -2/-0 et perd toutes ses capacités. (Subir une mutation ne donnera pas de nouvelles capacités à la créature. Elle peut acquérir des capacités par d'autres manières.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
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