Incendie d'alerte cinq
Enchantement
À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat, mettez un marqueur « brasier » sur l'Incendie d'alerte cinq.
Retirez cinq marqueurs « brasier » de l'Incendie d'alerte cinq : L'Incendie d'alerte cinq inflige 5 blessures à une cible, créature ou joueur.
Retirez cinq marqueurs « brasier » de l'Incendie d'alerte cinq : L'Incendie d'alerte cinq inflige 5 blessures à une cible, créature ou joueur.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Five-Alarm Fire’s first ability triggers once for each time a creature you control deals combat damage, even if it deals combat damage to more than one creature, planeswalker, or player. For example, an attacking creature with trample that deals combat damage to a blocking creature and the defending player will cause Five-Alarm Fire’s ability to trigger once. A creature with double strike, however, may cause Five-Alarm Fire’s ability to trigger twice during a single combat.
Rulings
Five-Alarm Fire’s first ability triggers once for each time a creature you control deals combat damage, even if it deals combat damage to more than one creature, planeswalker, or player. For example, an attacking creature with trample that deals combat damage to a blocking creature and the defending player will cause Five-Alarm Fire’s ability to trigger once. A creature with double strike, however, may cause Five-Alarm Fire’s ability to trigger twice during a single combat.
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