水変化の精体 (Planar Chaos)
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水変化の精体

クリーチャー — 多相の戦士

水変化の精体が場に出るか表向きになるかしたとき、あなたはそれが1/5であるか5/1であるか、どれか1つを選ぶ。
変異 (あなたはこれを、を支払うことで、裏向きの2/2のクリーチャーとしてプレイしてもよい。 いつでも変異コストを支払ってそれを表向きにすることができる。)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature that’s already on the battlefield becomes a copy of a face-up Aquamorph Entity, its power and toughness become the power and toughness that were chosen for the Entity.
If a creature enters the battlefield as a copy of a face-up Aquamorph Entity, or a Vesuvan Shapeshifter turns face up as a copy of one, the controller of the creature entering the battlefield gets to make the choice.
The first ability is a replacement effect. The choice is made as Aquamorph Entity is turned face up (or enters the battlefield); it turns face up (or enters the battlefield) as a creature of that size. It doesn’t become a 0/0 and then a creature of the chosen size.
If a creature that’s already on the battlefield becomes a copy of a face-up Aquamorph Entity, its power and toughness become the power and toughness that were chosen for the Entity.
If a creature enters the battlefield as a copy of a face-up Aquamorph Entity, or a Vesuvan Shapeshifter turns face up as a copy of one, the controller of the creature entering the battlefield gets to make the choice.
The first ability is a replacement effect. The choice is made as Aquamorph Entity is turned face up (or enters the battlefield); it turns face up (or enters the battlefield) as a creature of that size. It doesn’t become a 0/0 and then a creature of the chosen size.
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