Bataille du Barrage Hoover (Fallout)
Bataille du Barrage Hoover back
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Bataille du Barrage Hoover

Enchantement

Au moment où la Bataille du Barrage Hoover arrive sur le champ de bataille, choisissez RNC ou Légion.
• RNC — Au début de votre étape de fin, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de créature avec une valeur de mana inférieure ou égale à 3 ciblée avec un marqueur « fatalité » sur elle.
• Légion — À chaque fois qu'une créature que vous contrôlez meurt, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
Multiple finality counters on a single permanent are redundant.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
Multiple finality counters on a single permanent are redundant.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
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