Diamond City
Terrain
Diamond City arrive sur le champ de bataille avec un marqueur « bouclier » sur elle. (Si elle devait subir des blessures ou être détruite, retirez-lui un marqueur « bouclier » à la place.)
: Ajoutez .
: Déplacez un marqueur « bouclier » de Diamond City sur une créature ciblée. N'activez que si au moins deux créatures sont arrivées sur le champ de bataille sous votre contrôle ce tour-ci.
: Ajoutez .
: Déplacez un marqueur « bouclier » de Diamond City sur une créature ciblée. N'activez que si au moins deux créatures sont arrivées sur le champ de bataille sous votre contrôle ce tour-ci.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Shield counters don’t prevent players from sacrificing permanents.
Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don’t prevent players from sacrificing permanents.
Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Rulings
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Shield counters don’t prevent players from sacrificing permanents.
Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don’t prevent players from sacrificing permanents.
Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
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