Écuyer de chevalier céleste
Créature — chat et éclaireur
À chaque fois qu'une autre créature que vous contrôlez arrive, mettez un marqueur +1/+1 sur l'Écuyer de chevalier céleste.
Tant que l'Écuyer de chevalier céleste a au moins trois marqueurs +1/+1 sur lui, il a le vol et est un chevalier en plus de ses autres types.
Tant que l'Écuyer de chevalier céleste a au moins trois marqueurs +1/+1 sur lui, il a le vol et est un chevalier en plus de ses autres types.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Skyknight Squire enters at the same time as one or more other creatures you control, its first ability will trigger for each of those other creatures.
Once Skyknight Squire has been blocked, putting enough +1/+1 counters on it to give it flying won't cause it to become unblocked.
Once Skyknight Squire has been blocked, putting enough +1/+1 counters on it to give it flying won't cause it to become unblocked.
Rulings
If Skyknight Squire enters at the same time as one or more other creatures you control, its first ability will trigger for each of those other creatures.
Once Skyknight Squire has been blocked, putting enough +1/+1 counters on it to give it flying won't cause it to become unblocked.
Once Skyknight Squire has been blocked, putting enough +1/+1 counters on it to give it flying won't cause it to become unblocked.
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