Cavaliere Giurato
Creatura — Cavaliere Umano
Il Cavaliere Giurato entra nel campo di battaglia con quattro segnalini +1/+1.
Il Cavaliere Giurato attacca in ogni combattimento, se può farlo.
Se sta per essere inflitto danno al Cavaliere Giurato mentre ha un segnalino +1/+1, previeni quel danno e rimuovi un segnalino +1/+1 da esso.
Il Cavaliere Giurato attacca in ogni combattimento, se può farlo.
Se sta per essere inflitto danno al Cavaliere Giurato mentre ha un segnalino +1/+1, previeni quel danno e rimuovi un segnalino +1/+1 da esso.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If damage that can't be prevented is dealt to Oathsworn Knight, one counter is still removed from it.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
Rulings
If damage that can't be prevented is dealt to Oathsworn Knight, one counter is still removed from it.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?