Intensidad
Creature — Elemental Incarnation
Cuando esta criatura entre, si se usó {RR} para lanzarla, esta criatura hace 3 puntos de daño a cualquier objetivo.
Cuando esta criatura entre, si se usó {GG} para lanzarla, busca en tu biblioteca una carta de tierra, muéstrala, ponla en tu mano y luego baraja. Ganas 2 vidas.
Evocar {(r/g)(r/g)}.
Cuando esta criatura entre, si se usó {GG} para lanzarla, busca en tu biblioteca una carta de tierra, muéstrala, ponla en tu mano y luego baraja. Ganas 2 vidas.
Evocar {(r/g)(r/g)}.
4/4
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Vibrance's first and second abilities check to see if at least two mana of the appropriate colors were spent to pay Vibrance's cost. It doesn't matter if more than two mana of that color was spent; the effect isn't multiplied.
Rulings
Vibrance's first and second abilities check to see if at least two mana of the appropriate colors were spent to pay Vibrance's cost. It doesn't matter if more than two mana of that color was spent; the effect isn't multiplied.
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