Angst, etwas zu verpassen

Verzauberungskreatur — Nachtmahr

Wenn die Angst, etwas zu verpassen ins Spiel kommt, wirf eine Karte ab und ziehe dann eine Karte.
Delirium — Immer wenn die Angst, etwas zu verpassen zum ersten Mal in einem Zug angreift und falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält, enttappe eine Kreatur deiner Wahl. Nach dieser Phase gibt es eine zusätzliche Kampfphase.

2/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
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