Angst, etwas zu verpassen
Verzauberungskreatur — Nachtmahr
Wenn die Angst, etwas zu verpassen ins Spiel kommt, wirf eine Karte ab und ziehe dann eine Karte.
Delirium — Immer wenn die Angst, etwas zu verpassen zum ersten Mal in einem Zug angreift und falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält, enttappe eine Kreatur deiner Wahl. Nach dieser Phase gibt es eine zusätzliche Kampfphase.
Delirium — Immer wenn die Angst, etwas zu verpassen zum ersten Mal in einem Zug angreift und falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält, enttappe eine Kreatur deiner Wahl. Nach dieser Phase gibt es eine zusätzliche Kampfphase.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Rulings
If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
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