늑대인간 무리 대장

생물 — 인간 늑대인간

무리 전술 — 늑대인간 무리 대장이 공격할 때마다, 당신이 이번 전투에 공격한 생물들의 공격력 총합이 6 이상이라면, 카드 한 장을 뽑는다.
: 턴종료까지, 늑대인간 무리 대장은 기본 공격력 및 방어력이 5/3이고, 돌진을 얻으며, 인간이 아니다.

3/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
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