Apariciones emergentes (Outlaws of Thunder Junction)
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Apariciones emergentes

Encantamiento

Al comienzo de tu paso final, si no lanzaste un hechizo desde tu mano este turno y las Apariciones emergentes no son una criatura, se convierten en una criatura Espíritu 3/3 con la habilidad de volar además de sus otros tipos.
: Escruta 1. (Mira la primera carta de tu biblioteca. Puedes ponerla en tu cementerio.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.
At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.
At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
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