Cactusfolk Sureshot

Creature — Plant Mercenary

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Cactusfolk Sureshot’s last ability affects only creatures you control at the time it resolves. Creatures you control with power 4 or greater you begin to control later in the turn won’t gain trample or haste.
Cactusfolk Sureshot’s last ability affects only creatures you control at the time it resolves. Creatures you control with power 4 or greater you begin to control later in the turn won’t gain trample or haste.
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