Erfinderischer Flügelschmied (Outlaws of Thunder Junction)
Erfinderischer Flügelschmied back
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Erfinderischer Flügelschmied

Kreatur — Zwerg, Handwerker

Zu Beginn deines Endsegments und falls du in diesem Zug keinen Zauberspruch aus deiner Hand gewirkt hast und keine Fliegend-Marke auf dem Erfinderischen Flügelschmied liegt, lege eine Fliegend-Marke auf ihn.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

At the beginning of your end step, Inventive Wingsmith’s ability will check to see if you’ve cast a spell from your hand this turn and if Inventive Wingsmith has a flying counter on it. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
At the beginning of your end step, Inventive Wingsmith’s ability will check to see if you’ve cast a spell from your hand this turn and if Inventive Wingsmith has a flying counter on it. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
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