Retumbarrilla
Criatura — Elemental planta
Te cuesta menos lanzar este hechizo por cada carta de tierra en tu cementerio.
Vigilancia, alcance, arrolla.
Cuando la Retumbarrilla entre al campo de batalla, las otras criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno.
Vigilancia, alcance, arrolla.
Cuando la Retumbarrilla entre al campo de batalla, las otras criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno.
8/8
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Rumbleweed’s first ability doesn’t change its mana value, which is always 11.
Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample.
Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample.
Rulings
Rumbleweed’s first ability doesn’t change its mana value, which is always 11.
Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample.
Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?