Escuadrón de bombas
Criatura — Enano
: Pon un contador de mecha sobre la criatura objetivo.
Al comienzo de tu mantenimiento, pon un contador de mecha sobre cada criatura que tenga un contador de mecha sobre ella.
Siempre que una criatura tenga cuatro o más contadores de mecha sobre ella, remueve todos los contadores de mecha de ella y destrúyela. Esa criatura hace 4 puntos de daño a su controlador.
Al comienzo de tu mantenimiento, pon un contador de mecha sobre cada criatura que tenga un contador de mecha sobre ella.
Siempre que una criatura tenga cuatro o más contadores de mecha sobre ella, remueve todos los contadores de mecha de ella y destrúyela. Esa criatura hace 4 puntos de daño a su controlador.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
Rulings
If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
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