Aguas termales tonificantes (Kamigawa: Neon Dynasty)
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Aguas termales tonificantes

Encantamiento

Las Aguas termales tonificantes entran al campo de batalla con cuatro contadores +1/+1 sobre ellas.
Las criaturas modificadas que controlas tienen la habilidad de prisa. (Las Auras que controlas, los Equipos y los contadores son modificaciones.)
Remover un contador +1/+1 de las Aguas termales tonificantes: Pon un contador +1/+1 sobre la criatura objetivo que controlas. Activa esto solo como un conjuro y solo una vez por turno.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
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